Mar 09, 2011, 08:48 AM // 08:48
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#21
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Academy Page
Join Date: Aug 2008
Profession: E/
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Quote:
Originally Posted by Kook~NBK~
5. It seems to me that this suggestion has an ulterior motive - to allow players who have taken a secondary profession the ability, however limited, to modify their builds when tackling the new quests. Taking a secondary profession is something that experienced, aspiring LDoA's would not do until they reached 16 or 19 prior to the update since they know that saving that XP for later is the better option. (By that time, one would hope that one would know the "best" secondary to take before accepting it.)
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^^ this.
You said you have another LDoA character in post-searing, so you must have some experience with the game ("pre" included). No need to mess up the story for some "mistake".
/not signed
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Mar 09, 2011, 10:01 AM // 10:01
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#22
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Wilds Pathfinder
Join Date: Nov 2009
Profession: E/
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Quote:
Originally Posted by Rites
ANet has done enough "Accommodating" for a training area, they dont need to do anymore.
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hmmmm, I tend to disagree on this point. First of all I want to thank Anet for the recent changes to pre-searing.
To the OP i would say I disagree. One of the charming things bout pre are the limitations. If you can't handle them, don't go perma pre.
There are however some things to make pre even more interesting for perma-pre chars.
1: pre to post taxi npc.
Now you need a free characterslot and help from a friend/guildmember to get your stuff out. It would be awesome to have an NPC holding your stuff for future use. My thoughts would be professor Yakington (with all his bags). In pre you can give your pre items to him and in post you go to him and he gives them back. This works only from pre to post and not the other way around off course. How serious this is depends of the difficulties to program this.
2: Event npc's. You can farm event items. You can get them, but you can't use them in pre. So make an event npc then exchanges the event drops to something usefull/wanted in pre (e.g. the event masks).
3: mentioned by someone else in a different topic: a costume trader.
4: make Kimmes capable of dedicating miniatures to the HoM as well.
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Mar 09, 2011, 12:41 PM // 12:41
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#23
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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No to profession changer in pre
The reason is simple it should become fairly obvious quite early that you have chosen badly not that this will make much difference anyway.
You have so few skills and points that splitting between 2 classes or using many secondary skills is unlikely.
Starting again is the easy way out.
If it was possible to get your character really high before a problem becomes obvious it would be worth considering.
In which case I would put it in the store and charge for it so players didn't abuse it.
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Mar 09, 2011, 01:17 PM // 13:17
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#24
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There are a few choices for secondary profession in pre:
- Ranger or Monk if you are a warrior.
- Monk or Necromancer if you re mesmer
- Monk or Mesmer if you are anything else.
You can't change secondaries without ascending, and you can't ascend in Pre.
As much as I'd like to be able to change builds without making another character or leaving pre-Searing, there are things you just don't change.
There... Limits.
This is one of those limits.
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Mar 09, 2011, 04:11 PM // 16:11
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#25
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Frost Gate Guardian
Join Date: Apr 2008
Guild: The Mirror of Reason [SNOW]
Profession: R/
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What is wrong with people in this thread?
They ooze stupidity. Morons attempting elitism.
What OP asks for is reasonable enough. The ability to correct mistakes without longterm consequences is a part of ANet's game philosophy.
BUT
It would be difficult to implement it.
If one were to find a nice solution that both lets people fix these mistakes while not affecting any other part of the game, then I don't see the problem.
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Mar 09, 2011, 05:09 PM // 17:09
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#26
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
Morons attempting elitism.
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Keeping the storyline is elitism for you? oO
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Mar 09, 2011, 05:57 PM // 17:57
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#27
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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I see no argument nor example to say why being able to change sec prof in pre-searing would be useful, thus /notsigned...
I know it's annoying because you mention 44 month old char , but that's the same resort of old characters with bad names , bad look , etc... ( ok , yo ucan pay to change , but it's still much..)
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Mar 10, 2011, 12:05 AM // 00:05
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#28
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Frost Gate Guardian
Join Date: Apr 2008
Guild: The Mirror of Reason [SNOW]
Profession: R/
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Quote:
Originally Posted by drkn
Keeping the storyline is elitism for you? oO
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No. How did you even conclude this from my post?
Keeping the story intact is sensible.
Shitty posts like this are just blatant dickery:
Quote:
so you are saying you want the characters to be able to recieve the blessings of the gods earlier just because of your ignorance?
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Mar 10, 2011, 07:21 PM // 19:21
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#29
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Lion's Arch Merchant
Join Date: May 2005
Profession: P/W
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/signed
It gets boring using the same bar from charr hunts/quests, it'd be nice to vary it up!
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Mar 10, 2011, 07:34 PM // 19:34
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#30
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Lion's Arch Merchant
Join Date: Jun 2010
Location: GMT-5
Guild: [Nite]
Profession: R/
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I like the new daily quests. I've a level 15 E/Mo that I started DL-ing before the latest update. It's boring and tedious as all get out. The dailies are much more enjoyable. It sucks for all the LDoAs before me but I'd be willing to accept an asterisk behind my LDoA title if that makes you feel better.
Also, I chose E/Mo (because I wanted to dye her all black and have an emo character...ha ha aren't I punny).
Lastly, no. Definitely should not be a profession changer in Pre. It would completely break the whole prophecies storyline. If you want the flexibility of changing secondaries, don't accept and lock in your secondary. If you already have, sorry...go post.
/notsigned
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Mar 18, 2011, 05:31 PM // 17:31
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#31
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Pre-Searing Cadet
Join Date: Mar 2011
Guild: wolves of the wild
Profession: R/E
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Look. I don't agree or disagree. But added it would be easy. Add an NPC that erases memory. You lose your secondary and all skills, money, and and skills points spent on it. You could even go as far as removing an experience earned while you had that profession. Doesn't interfere with the story and comes at a cost.
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Mar 21, 2011, 08:15 PM // 20:15
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#32
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Make it available only after you get to level 20.
If you need "story" justification, well, by achieving level 20 you've acquired enough experience to be able to learn more than 2 professions. there.
Isn't GW2 about having multiple paths to the same thing, and you get to choose the path? Well this would be like that then...
Ascension doesn't inherently have anything to do with changing professions anyway.
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Mar 22, 2011, 03:55 PM // 15:55
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#34
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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/notsigned
Like ppl have said, pre is a training ground. ANet have added sh*t tons of stuff to pre that never should have happened and yet ppl still want more.
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Mar 22, 2011, 04:03 PM // 16:03
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#35
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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/not signed - where is the pre I used to love?
No more post searing stuff in pre, please. That's too much already.
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Mar 24, 2011, 07:37 AM // 07:37
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#36
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Quote:
Originally Posted by X Dr Pepper X
What is wrong with people in this thread?
They ooze stupidity. Morons attempting elitism.
What OP asks for is reasonable enough. The ability to correct mistakes without longterm consequences is a part of ANet's game philosophy.
BUT
It would be difficult to implement it.
If one were to find a nice solution that both lets people fix these mistakes while not affecting any other part of the game, then I don't see the problem.
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Bolded for emphasis.
/signed
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Mar 24, 2011, 01:31 PM // 13:31
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#37
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The thing is, you need to ascend to change secondaries.
As much as I'd love it too, there are limitations in everything. And this is beyond pre-Searing's limitations.
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Mar 24, 2011, 02:56 PM // 14:56
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#38
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Do you "need" to ascend, or is that just an arbitrary game limitation (and a minor one, at that)?
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May 17, 2011, 03:22 PM // 15:22
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#40
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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not signed, we can't go to pre neither.
So if we don't get our toys then u in pre also may not get ur toys.
/end rant
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